EXP

EXP is a drug which is hard to produce, very addictive and has a lot of effects.

Recipe
EXP consists of:


 * 1 ounce of dragon’s blood
 * 10 grams of ground up feathers from the races
 * the light of a mushroom
 * 4 scilla flowers
 * a drop of gold drop
 * 10 grams of ground up Tiefling horn
 * the hair of a changeling

Effects
A 2.5 ml dosage lasts for 10 minutes and it must be injected. EXP is highly addictive, after 20 ml has been used every day for a week the user becomes dependent on the substance

Effects the diluted EXP has that we have at the moment:


 * can't be harmed by non magical attacks
 * get a +10 on strength saves and checks
 * +5 on dex saves and checks
 * user get 5d6 temporary hp
 * user gets a +10 ft on movement
 * Int and wis go down one point each month of usage (lowest it can go is to 4)
 * user has disadvantage on all charisma saves

It is fair to say that the undiluted version of EXP would have stronger effects on humanoids.

when using more than 10 ml at a time the users iris' become a sparkling gold for a week. Addiction can lead to a shortened life span. Extended use will make the user taller and physically stronger